Solo Numenera

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Escape

Thren had a series of strange dreams in which she remembered possible aspects of her life, and identity. One memory was of a bar-fight in which Thren stabbed a larger man.

Upon awaking, she discovered she was in a cell, and had no real memory of who she was. She met Yonda, a fellow cell mate. From her she learned what her name was, where she was and a general sense of the situation. They were being held prisoner for crimes against the town. She learned about 'the device' which 'fixes' criminals. Yonda claims she is not affected by the device, and so her sentence can not be minimized by being operated on.

Thren learned that the device seems to have malfunctioned. It is not meant to wipe all of a person's memories, only fix the criminality. The guard, Djiari and The Warden (unnamed) also learn of this. Thren's encounter with The Warden seems to upset him and cause some alarm. He puts off her release until the next day.

The next day, Thren awakes while being buried in a coffin by Djiari. Djiari helps her escape. Thren makes her way up the prison wall, where she is spotted by a patrol of guards, leaps across  to the roof to the other side and finally races away from the prison and up a tree, losing the provided stun-stick and all of her clothing along the way. 

At the top of the tallest tree in the forest, naked and alone, without her memories, she at least has her freedom.

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Sigil and The Vault

Having helped rescue suppliers and supplies to Sigil, rewards and opportunities are available.

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